General
- How does XBSlink work?
- On which Windows versions does XBSlink run?
- Can i run XBSlink as a console command line (non-GUI) application?
- When i connect to a Cloud , XBSlink connects to less nodes then listed in the cloud list - why?
- Why do i get the message "Your XBSlink is not reachable from the internet (port closed)" when i start the XBSlink engine?
- Why can't other XBSlink users connect to me when they join the same cloud?
- I don't have any entries in the capture device list! (starting WinPCap automatic & manually)
- Can i use my wireless connection as the "capture device" in XBSlink?
- Does XBSlink work with the Playstation 3/2 (PS3/PS2)?
- Awesome, can i run this on a JTAGed XBox360 directly?
- How do i start XBSlink and join a XBSlink network?
- Do i have to know the hostname/ip of another host running XBSlink to join a network?
- How can i see what the ping time to other XBSlink hosts are?
- Is the ping delay lower as with Xlink Kai?
- How is XBSlink different to Xlink Kai/xbconnect?
- Is there a list of Xbox360 / PS3 games compatible with XBSlink?
- Will this work with all XBox SystemLink games?
- Do i need to forward a port on my router?
- Is there a way to run XBSlink directly on my router (eg. dd-wrt), eliminating the need of a PC?
- How much does XBSlink cost?
- How many clients can connect to a XBSlink P2P network?
- Will it work if I plug my Xbox 360 into the ethernet port on the back of my computer, and have my computer connecting to the internet wirelessly?
- Is there a linux version?
- Why do i need to run XBSlink on Linux with root privileges?
- I have a different libpcap version installed in my system. How can i run XBSlink?
This software uses the WinPcap Packet capture library to capture packets from the XBox locally connected to your network. All packets are then forwarded to the correct clients.
On which Windows versions does XBSlink run?
Windows XP, Windows Vista, Windows 7. Probably on the never Windows Server versions too.
Can i run XBSlink as a console command line (non-GUI) application?
Yes! The XBSlink executable is a dual mode program and can be run in GUI and non-GUI mode. If your run XBSlink with at least one command line parameter the program will switch to non-GUI mode. Please see the "Usage" Page for more information.
When i connect to a Cloud , XBSlink connects to less nodes then listed in the cloud list - why?
Most likely some of the nodes are behind a firewall or a home router and didn't set up a port forwarding. ("They can establish a connection to you, but you can't connect to them.")
XBSlink uses a peer to peer (P2P) protocol. If you are behind a NAT Firewall (like a home dsl router) a port has to be forwarded to your computer in the LAN. XBSlink can do this for you if UPnP is enabled on your router or you can do it manually. The standard port for XBSlink is 31415. To disable this warning uncheck the "use cloud server to check incoming port" option in the XBSlink settings. If you try to join a cloud as a "port closed" node, you will not be able to connect to other "port closed" XBSlink nodes.
Why can't other XBSlink users connect to me when they join the same cloud?
This happens if UPnP is not enabled/working in your network and you don't have an incoming port forwarded from your router. Please ensure that XBSlink on your computer is reachable from outside your LAN.
I don't have any entries in the capture device list! (starting WinPCap automatic & manually)
This is the case, when the WinPcap capture device was not started. (maybe you unchecked "automatic start" during installation?)
A easy workaround is to start XBSlink as Administrator, which is not recommended.
You can change the start settings of the NPF service (WinPcap device) to "automatic" or "system" at any time using the following methods:
From the Device Manager you can select View->Show hidden devices, then open Non-Plug and Play Drivers and right click on NetGroup Packet Filter Driver. In the driver properties you can set the startup type as well as start and stop the driver manually.
From the command line you can run
sc config npf start= auto
(This must be run as Administrator under Vista.)
In the registry you can change HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\NPF\Start from 0x3 (SERVICE_DEMAND_START) to 0x2 (SERVICE_AUTO_START) or 0x1 (SERVICE_SYSTEM_START).
To manually start/stop the NPF (NetGroup Packet Filter) driver open a console and run:
runas /u:administrator "net start npf"
or to stop the driver
runas /u:administrator "net stop npf"
Can i use my wireless connection as the "capture device" in XBSlink?
On most available wireless adapters it won't work. Injecting packets on wireless devices (in Windows) is not very well supported. You might have more luck with the linux port of XBSlink. Using your wireless connection for the internet uplink is no problem.
Does XBSlink work with the Playstation 3/2 (PS3/PS2)?
Yes. It was tested and working by entering the Playstation MAC address in the "always forward Mac List" in XBSlink. It might also work by enabling the "advanced forwarding of broadcasts" option in XBSLink. Please make sure that all PS3 consoles are configured to be in the same IP range.
Awesome, can i run this on a JTAGed XBox360 directly?
Sorry, there is now knowledge or intentions about developing native software for JTAGed XBoxes.
How do i start XBSlink and join a XBSlink network?
Start the program, select the Capture Device (network adapter) where the XBox packets will come in, select the correct internal IP address and "Start engine" ! XBSlink is now in listen mode and will wait for incoming requests. To join another XBSlink node/network enter a hostname and click "Announce".
Do i have to know the hostname/ip of another host running XBSlink to join a network?
Yes. XBSlink is based on a P2P (Peer to Peer) protocol. It doesn't matter to which host you send an announce in an existing XBSlink network (aka "XBSlink cloud"). It doesn't have to be the masterbrowser. Its easy to use a service like http://www.dyndns.org or http://www.no-ip.com
How can i see what the ping time to other XBSlink hosts are?
Ping times are shown in the main info area (center of XBSlink), next to each node entry.
Is the ping delay lower as with Xlink Kai?
XBSlink is designed to be very fast in processing the XBox data packets. It's just not possible to magically lower the ping time by half, but i might give you the milliseconds you were looking for ;)
How is XBSlink different to Xlink Kai/xbconnect?
In difference to other Systemlink proxies, XBSlink is purely P2P with no server infrastructure. No server connection or specialized game browser service is necessary. You are not dependent on any other factors. All packets in and out are 100% between the client nodes itself. The program was developed to get the last bit of speed/ping time thats possible. And to know, that no other data than the game packets itself is send to the internet.
Is there a list of Xbox360 / PS3 games compatible with XBSlink?
XBox360 Game List: 1 / 2 / 3
PS3 Games List: 1
Will this work with all XBox SystemLink games?
In general, yes. There is always a but... XBox games enforce a ping limit. If your internet connection has a high latency, it might not be possible to join games. The ping limit does not apply to jtag boxes with ping-patch.
Do i need to forward a port on my router?
If your router supports dynamic port mapping via UPnP, no. XBSlink can automatically open a port for you. If your router does not have this ability, you have to manually add a port forwarding.
Is there a way to run XBSlink directly on my router (eg. dd-wrt), eliminating the need of a PC?
Short answer: no (not yet). This is in theory possible but the XBSlink core needs to be rewritten in C.
Nothing :) XBSlink is free for personal use. If you wish to use this software in a commercial project, please contact the author.
How many clients can connect to a XBSlink P2P network?
The XBSlink software has no limits on clients. However, your computer does...
Yes! This is how XBSlink was tested locally most of the time. It might increase your ping time though.
Yes. You can download it on the download page. XBSlink for Linux requires mono and libpcap to be installed on your system.
Why do i need to run XBSlink on Linux with root privileges?
XBSlink uses the pcap library. Sniffing & injecting ethernet packets with libpcap is only possible with root privileges on Linux. As an alternative you can give mono low-level network priviledges with this command: sudo setcap 'CAP_NET_RAW+eip CAP_NET_ADMIN+eip' /PATH/TO/MONO With this you can run any mono app as non-root and still use low-level network functions like libpcap.
I have a different libpcap version installed in my system. How can i run XBSlink?
Go to the XBSlink directory and open the file "SharpPcap.dll.config". Change the "libpcap.so.1.1.1" entries to whatever version you have on your system.
im having a problem with xbslink,, every time i start engine it freezes im on windows xp pro… i can see clouds before i start it, i get in messages.
starting node servey service
using pcap lib version:wincap version 4.1.2
i choose local area connection
bind to the ip
port 31415
all boxes checked except for
forward all upd broadcast and enable special mac
and mac adress for xbox is set
when i start xbslink
it says starting engine
@upnp device dicovery started. then freezes,,
computer still functions like normal.
what am i doing wrong..
xbslink works on my laptop in windows 7?
please use the FORUM for questions like this.
http://www.secudb.de/~seuffert/xbslink/forum
Some questions, for PS3:
1. Is it required to set all PS3 in a room in the same subnet but without conflicts?
2. The sniffing NIC and the NIC with the Internet access, may be the same? (case: PS3 –> router <– PC with XBSLink)
Thank you
Good job!
Hello,¿ Why obtain i “remove node -time out-” when i try connect to channel with 10 users? thix crashes my xbslink
Hallo, also ich habe jetzt das XBSlink 0.9.4.1 am laufen und möchte mit meiner PS3 gerne mit anderen spielen !! Habe anscheinend die Ports geöffnet da er mir sagt das alles in Ordnung ist. So jetzt gehe ich auf Clouds und kann dort ne eigene erstellen oder zu einer joinen mit anderen kann ich auch chatten nur wenn ich ein Spiel Starte zum Beispiel Dirt 2 mit update 1.01 und dann auf Netzwerkspiel gehe findet er “NIE” ein Spiel ?? Was muss ich noch einstellen damit es klappt ?? Habe bei Einstellungen für MAC adress die meiner PS3 eingefügt. Bitte um Rat
momentan ist es noch so, dass alle PS3s in einer cloud im selben IP subnetz sein müssen, sonden finden sich diese nicht. Wenn also z.B. der hoster des spiels 192.168.0.130 bei seiner PS3 hat, dann müssen alle die joinen wollen auch etwas wie 192.168.0.xxx einstellen, und zwar bei jeder PS3 etwas anderes, sonst kommt es zu kollisionen. für die Dauer des Spiels muss die IP der PS3 nicht unbedingt mit dem eigenen IP Subnetz zu hause übereinstimmen, das macht nichts.
Also muss ich bei der PS3 selbst etwas ändern damit es passt ?? Ist die IP des PC wichtig??? Oder die der PS3 ?? Ich habe die Playstation automatisch einstellen lassen bei den Einstellungen ich schau gleich mal nach welche dann schreib ich dir nochmal danke für dein Support
ich habe nachgesehen, in der ps3 ist jetzt 192.168.2.101 warum sind unter dem punkt info einige spieler rot und welche grün??? Also wenn jemand ein game offen hat und er hat in seiner ps3 192.168.1……. muss ich meine 2 in eine 1 umändern und schon ists fertig ??? Sorry das ich nicht den support genommen habe ich bin froh etwas überhaupt gefunden zu haben wo mir jemand hilft
die IP des PCs nicht abändern, sonst klappt nix mehr
richtig, wenn jemand ein spiel offen hat und seine PS3 auf z.B. 192.168.2.10 hat dann könntest du deine PS3 IP umstellen auf 192.168.2.154 und es sollte gehen.
Mit der neusten Version von XBSlink musst du keine MAC adresse mehr einstragen, es wird auch so gehen.
_Dann versuch ich es jetzt mal, sitze schon 2 tage hier und versuche es. Hoffe es klappt
Danke für die Info finde das Programm klasse, hast du es gemacht ?? Kann ich auch mit der PSP online ???
bitte solche Anfragen künftig im Forum stellen, danke!
Question regarding PS3:
For the past few days I have been trying to get my friend’s ps3 to work with xbslink….followed all the right instructions, made sure he configured it a similar way to what i did…the program picks up his MAC address..but he is unable to see any games. Told him to enable DMZ…made sure upnp was open…basically everything has been setup perfectly. Just curious if you would have any advice. Thank you.
most important thing with the currect official release of XBSlink is, that the PS3 of you and your budy have to be in the same IP range! The upcoming new version is trying to fix this limitation.
Forgot to post my video, here you go: http://screencast.com/t/nDIQaYOmaM
So here’s my problem on video:
I have entered all of the settings for my PS3. I can start the engine fine and it passes all tests. I can connect to a cloud when the engine is started. But the announce to remote host doesn’t seem to do anything and throws an error when i stop the engine.
I can never get anybody to show up on my lan host list, on my PS3. Any ideas?
Hi Mego,
ok – 2 things are important here:
1) you don’t need the “announce to remote host” function when using a cloud server. the moment you enter a cloud, you are already connected to all the other XBSlink nodes in the cloud. The error shown when pressing the button while the engine is stopped is just a bug. The button should be disabled in this state.
2) once connected to other XBSlink users (main info list shows other nodes) you are ready to play with other users. BUT (IMPORTANT) your PS3 will not detect other PS3s unless they are set to the same IP subnet! (e.g. yours is 192.168.0.13/255.255.255.0, others have to be 192.168.0.XXX/255.255.255.0 too!)
I am currently working on a new functionality to circumvent this inconvenience. Please feel free to visit the XBSlink Forum Beta section and help with the new version.
I have the windows 7 os 64 bits
After installing WinCap_4_1_beta5.exe or the one that was delivered in the package XBSlink_setup_0.8.5.0.exe The error message came on “That WinCap wasn’t started”
Well after that problem was solved. the application did start and I could start the Engin.
When I stopped the Engin and wanted to start it again a system message appeared and this will happen all the time and I need to close the application and restart it over. This is every time by stopping and starting from the engine’s.
Below I will print the error which I receive unfortunately some Dutch lines are printed in this error message but if there any unreadable messages I can help translating them in Deutsch.
I hope someone can help me out thanks in advance
Well here the error messages comes for the die-hearts in solving problems
!!!
Zie het einde van dit bericht voor meer informatie over het aanroepen
van JIT-foutopsporing (Just In Time) in plaats van dit dialoogvenster.
************** Tekst van uitzondering **************
System.Threading.ThreadStateException: De thread wordt uitgevoerd of is beëindigd en kan niet opnieuw worden gestart.
bij System.Threading.Thread.StartupSetApartmentStateInternal()
bij System.Threading.Thread.Start()
bij XBSlink.xbs_natstun.stun_startDiscoverStunType(String hostname, Int32 port) in C:\Users\seuffert\Documents\develop\xbslink.2008\XBSlink\xbs_natstun.cs:regel 149
bij XBSlink.FormMain.engine_start() in C:\Users\seuffert\Documents\develop\xbslink.2008\XBSlink\Form1.cs:regel 321
bij System.Windows.Forms.Control.OnClick(EventArgs e)
bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bij System.Windows.Forms.Control.WndProc(Message& m)
bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
bij System.Windows.Forms.Button.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladen assembly’s **************
mscorlib
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
—————————————-
XBSlink
Assembly-versie: 0.8.5.0
Win32-versie: 0.8.5.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/XBSlink.exe
—————————————-
System.Windows.Forms
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
—————————————-
System
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
—————————————-
System.Drawing
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
—————————————-
Mono.Nat
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/Mono.Nat.DLL
—————————————-
System.Configuration
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
—————————————-
System.Xml
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
—————————————-
SharpPcap
Assembly-versie: 3.2.0.0
Win32-versie: 3.2.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/SharpPcap.DLL
—————————————-
stunlib
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/stunlib.DLL
—————————————-
System.XML.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.resources/2.0.0.0_nl_b77a5c561934e089/System.Xml.resources.dll
—————————————-
System.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_nl_b77a5c561934e089/System.resources.dll
—————————————-
PacketDotNet
Assembly-versie: 0.5.0.0
Win32-versie: 0.5.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/PacketDotNet.DLL
—————————————-
mscorlib.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
—————————————-
System.Windows.Forms.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
—————————————-
************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.
Bijvoorbeeld:
Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.
please try to disable the STUN server option.
What if my xbox is modded and yet banned at the same time? It seems everything is right but when I try creating a game no one is able to find it. I cannot join any games either. Is there a way to get rid of the 30 ms ping without jtagging the xbox? Will I still be able to play with someone online through a System Link game such as COD? I tried using Xlink but I had no luck with that. We need more people to find out about XBSlink!! Youtube tutorials and better instructions on how to get it up and running!
sorry, there is no way to get past the 30ms ping on a non-jtagged xbox. a banned box should still be able to play a system-link game online with XBSllink.
That´s not true and a common misunderstanding! Only the hosting 360 needs the ping patch. All other slaving 360 neither need the ping patch nor do they need to be jtagged.
thanks for clearing that up!
I have been using xbslink for the past couple of months and it has worked perfectly. Recently when I click on start engine it tries to go through the startup process but a windows comes up that says xbslink has stopped working and the whole window closes with the program. Somtimes this is followed by a net framework error. I tried repairing the net framework programs but it still does the same thing. I am running windows 7 ultimate 64bit. Any help you have would be greatly appreciated as this is my main source for online gaming. Thank you.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at XBSlink.FormMain.resume_start_engine() in C:\Users\seuffert\Documents\develop\xbslink.2008\XBSlink\Form1.cs:line 262
at XBSlink.FormMain.timer_startEngine_Tick(Object sender, EventArgs e) in C:\Users\seuffert\Documents\develop\xbslink.2008\XBSlink\Form1.cs:line 763
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
—————————————-
XBSlink
Assembly Version: 0.8.5.0
Win32 Version: 0.8.5.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/XBSlink.exe
—————————————-
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
—————————————-
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
—————————————-
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
—————————————-
Mono.Nat
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/Mono.Nat.DLL
—————————————-
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
—————————————-
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
—————————————-
SharpPcap
Assembly Version: 3.2.0.0
Win32 Version: 3.2.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/SharpPcap.DLL
—————————————-
System.Web
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4955 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_64/System.Web/2.0.0.0__b03f5f7f11d50a3a/System.Web.dll
—————————————-
stunlib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/XBSlink/stunlib.DLL
—————————————-
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
please disable the STUN server option and try again.
Hallo aus Köln,
saß gestern 4 Stunden vor dem PC und habe alles mögliche versucht. In die Clouds komme ich, das wars aber auch. Geupdatete PS3/ BlackOps/ Vista. Mein Englisch ist nicht so toll, vielleicht kannst du mir Schützenhilfe geben, damit ich dein Progi auch zum laufen bekomme. Viele Grüße aus Kölle
hi andreas,
du findest also keine spiele von anderen Spielern auf deiner PS/3 wenn du dich erfolgreich mit einer cloud verbunden hast?
ich weis leider nicht genau wie es bei BlackOps ist, aber kann jederzeit einsteigen in ein Spiel? möglicherweise war es zu dem zeitpunkt nicht mehr möglich?`
Hat XBSlink deine PS3 erkannt? (device wird unter local node angezeigt)
Wow, danke erstmal für die schnelle Antwort. Also, ich habe meine PS3 per Kabel mit dem Rechner verbunden. Mit dem PC gehts per Fritz WLAN Stick online. Software installiert, ebenso mein Cousin. Wenn ich seine IP angebe und mich zu ihm connecte, sehen wir es auch in der Software. In der PS3 aber sehen wir keine Spiele, ebenso wenig in der Software…
könnt ihr euch gegenseitig im XBSlink chat schreiben? wenn das funktioniert ist die Verbindung immerhin schon mal richtig.
Ja,also schreiben können wir uns, sehen auch wenn einer von uns beim anderen joined
everything is set up perfect on my end, but everytime i start engine i cannot connect to remote server. what am i doing wrong? D:
so you can’t connect to a cloud or to another remote XBSlink host directly?
I have had problems connecting to anyone once on my game. COD black ops.. if that matters. I find nodes, and join a group but when i go to the local connection inside the game it always gives me an error message. Could not connect or some bs! Anyone know what i am doin wrong??
are you using an untouched or jtag:ed console?
okay so if i am using XBSlink can i connect to my friends and others online that are not using it?
with XBSlink you will only be able to play with other people also using XBSlink
Is the STUN server TCP and UDP port have to be open?
the STUN server is only needed to determine your network NAT type. no ports have to be forwarded for the STUN serve test.
You know, alot of these questions are repetitive. If people would just read the FAQ, most of your questions and answers are ALREADY there. Why does everyone insist on being hand fed? Is the world so lazy now that everything must be given to them on a platter? Please for the sake of humanity, READ THE FAQ BEFORE POSTING A QUESTION. Leave the questions section for more insightful and important questions. Thanks -Bugz
Me and and some other guys have tested this program with Playstation 2 and got it working. Thanks for making this program man!
nice
have fun playing!
I can also test this with Gamecube and Xbox 1 to see if those work.
Xbox1 is working without any problems. Gamecube – well, i have no idea
testing would be great! thx dude
im new to this program. i clicked start engine. told me that i needed to enable UPnP and told me my ports were closed. i checked to make sure my UPnP was enabled. IT WAS. and i forwarded the port. still same result. any hints to this. thanks?
have you forwarded the port for the UDP protocol or the TCP protocol?
MS add a stupid limiter that dont allow to play via SystemLink if ping _30. Me and the friend of mine never have less then 42. Is it possible to add a function that will lie to xbox360 about the ping, cause not too many people have a Jtaged consoles.
I am sorry to say, but there is no known way to fake these “ping” packets (actually not a real ping but encrypted UDP packets).
Any hopes to add support for PS3?
Xlink Kai works for PS3 but XBSlink works so much better on X360 for me, so I tought it might be better for PS3 also.
Well, with help of the “special MAC” list this could already work… Try adding the MAC of your PS3 to the special MAC list and run a game as you usually would on the LAN.
Hi, das klappt leider nicht mit der Playstation. Die MAC-Adresse der PS3 wird mal im Infobereich gezeigt, mal nicht. UPnP ist aktiv, an den Ports sollte es also nicht liegen. OS ist Win7 Pro 64-Bit. Ich nehme an, du hast nicht zufällig ne PS3 zum Testen da?
Ansonsten, Hut ab. Hast das was feines gezaubert!
leider habe ich momentan keine da, aber ich werde mir demnächst eine ausleihen und es testen.
Can this be used even without the 30ms patch? And is there a way to remove the 30ms limit without a jtag:ed console?
I am sorry to say that there is no known way to bypass the 33ms limit except with a jtag. XBSlink works with untouched consoles, if the ping is within the limit.
Version 0.7.2.2
Hi all, just some info which might be useful.
I tried version 0.7.2.2 with a friend and at first it kept crashing.
What we then did was to uncheck all checkboxes on the Settings tab and now it works perfectly. We also both forward port 31415 on our firewalls to the PC on the LAN running the software.
We just want to say:
GREAT Application !! We love it !
hi, thx for the feedback! oLi
Hey,
i have a problem with the Capture Device, at first time in v0.7.0.1 it was found a Device then i have update to XBSlink v0.7.2.2 and now the Program dont show me a Capture Device neither in v0.7.2.2 still in v0.7.0.1.
Everyone know why and can help.
MFG
Hi, what does XBSlink show? No devices at all in the drop down list for the capture devices? Only active devices are shown in XBSlink. If your network connectino is down (no cable in it) it might not get listed.
Do i have to change my firewall configuration for this to work ?
Well, if you are talking about your Desktop Firewall, there should be some popup window asking you to allow this application.
Will you release the Source Code of the programm? I think that would be a huge plus, and there would be > one person that would try to port it to other platforms like linux
Eventually – yes. i am still improving the internal protocol and adding features.
I tested this with a friend but it did not work.
What he did as master:
1. Start the app
2. Click on start Engine.
What I did:
1. Start the app
2. Click on start Engine. I then see Masterbrowser : my LAN IP with the default port.
3. I then just did a “join game” attempt so that my Xbox is discovered.
4. I then click on Announce to Remote host and then I can see his Internet IP as node and my Masterbrowser is then also his internet IP.
5. In the games I could not connect to his session.
Do I need to do anything else?
When we tried it the other way around the same happened but he saw my LAN IP as the Masterbrowser instead of my internet IP like I saw him as the master browser.
Are there some rules involved like both LAN IPs must be on the same subnet or something like that?
There are no prerequisites about your intranet network configuration. You can have 2 different subnets.
What was the ping time to your friend (as seen in the main info area of XBSlink)? Do you have an untouched console or jtag?
Ping was 19ms
Both have jtag
just wanted to add if your going to connect your xbox360 to your pc use a crossover cable , right?
Do you mean if it is possible to connect the Xbox360 directly to your computer? Yes
With most modern computers you don’t even need a crossover lan cable (auto MDI-X).
So, even 2 stock non-touched consoles should be able to connect too???
Yes. With 2 untouched consoles, there is only the ping limit you have to worry about.
Will it connect to xboxlive so it will update the dashboard or get banned?
Imagine XBSlink a an extension to your lan cable.
You don’t even have to assign an IP address to your xbox. In a setup like this, the box can not connect to xbox live.
XBSlink itself only forwards all data to your friends you are connected to.
Will it work if I plug my Xbox 360 into the ethernet port on the back of my computer, and have my computer connecting to the internet wirelessly?
Yes! This is how XBSlink was tested locally most of the time.